Where to Find Great Game Assets?

Game Assets

It’s a question I’m asked daily, Indie Game Developers just starting out their new side careers, Game Development Students, Professionals we’re all facing the same problem! Where do I find GOOD assets for my project. It’s very hard to find game artists willing to work with you on your ideas let alone work with you for free on the hopes and dreams that one day the vision will make you both millionaires.

Unless you’re one of the privileged few to have found or made a solid team online to work with then your out of luck when it comes to affordable customized good quality game assets and so I give to you the 11 places that I find game assets for my solo work.

P.S. there’s no reason why you cant buy an asset pack in unity only to use those graphical resources in Game Maker or RPG Maker now I’m no lawyer so don’t quote me on that check the license.

Open Game Art

This place is amazing there are so many great assets hidden in the depths of open game art however it is littered with for lack of a better word… crap and their filtering and searching features are sub par at best. There really is some great stuff here but you’re going to have to look hard to find it!

Gamedev Market

While it hasn’t been around for very long this marketplace has quickly taken off seeing hundreds of Game Asset designers flocking to start selling their art here. It has a great rewards system and a good sense of community you’ll be sure to find some gems on this one.

Unity Asset Store

This asset store has one of the largest communities going they have so many resources available its not funny. Most of the resources are geard towards 3D Users but nevertheless they still have a sizeable 2D category.

Graphic River

Still my personal favorite the Envato Marketplaces are some of the best going they have stricter moderation on the content that is uploaded which means all the artwork is usually higher quality game ready type stuff. This is the first place I check when I’m looking for assets just due to the sheer number they have. They also have really good searching and filtering features and a bunch of sister sites for everything like logos, sounds, video effects etc.

RPG Maker Web

It goes without saying that these assets are going to be geared towards Role Playing Games but if that’s your thing then this is your place! All of the game assets you find here are going to be pre-formatted for use in rpg maker versions but they are still great and I use them all the time.

Game Maker Marketplace

YoYoGames has only recently launched their market place but its started to grow you’ll find some decent assets here but again like open game art this marketplace has no to limited moderation or quality control so we’re going to see a lot more get rich quick schemes in here but thankfully it has decent content filtering and search capabilities.

GSHelper

This used to be called the Game Salad Marketplace but it was changed to GS Helper, And as would be implied by now this is the marketplace created and used by the Game Salad community I cant say I’ve had much experience with this one but looking through their pages they have a few decent assets so I though it was worth a mention.

Graphic Buffet

A relativly small marketplace with some fairly good assets. Most of this stuff is SVG so it would be a good fit for any game with ‘that style’ if you get what i mean? 🙂

Game Art 2D

pzUH is a guy from Indonesia with some serious art talent. You’ll probably find his assets floating around the internet on all sorts of market places because he has SO many damn good ones again most of this stuff is going to be SVG so unless your game is ‘that style’ then these probably wont be that useful for you but if it is ‘that style’ then you are in for a treat!

Kenny Assets

This dude is an absolute legend in the indie development community he has created an ever expanding library of assets that caters to essentially every single need that could ever be needed. Kenny’s assets are CC0 which means absolutely royalty free…. no purchases, no watermarks, no credits, no limitations absolutely nothing these are yours once you download them to do whatever you want with.

Kenny does take donations and if you do use his work i’d seriously recommend buying him a couple of coffee’s because the work he has done for free… in his own time… for the goodness and kindness to everyone in the game development community should be rewarded Buy Kenny Totally Optional

Scirra Royalty Free Assets

Brought to you by the people who made construct and construct 2 comes the Scirra Royalty Free Asset Marketplace! Quite a few nice assets over here so again I thought I’d mention it. I don’t use it often but I have used it once in the past.

UnLucky Studio

This one was suggested by a reader who left a comment on this post! I checked it out and this site appears to offer some great free gamedev resources as well as some guides for programmers to create their own art and a udemy course.

Why EVERY Video Game Has A Story (Even That Prototype You Made!)

Indie game development is more accessible now than ever before, and it inspires me to see the enthusiastic come out in droves to scream, “I could give that a shot!”. Flick on Steam or Desura any given day, and you’ll see a hundred fresh new worlds at your fingertips – most of them as total labours of love. There’s a nobility in constructing such a pure thing as this, and the enormity of its presence makes me think of something that I can barely fathom the scope of.

It’s almost too simple of a realisation to explain, but it is important to know, and it is the truth: Every video game, without question, has a story to it.

I must differentiate between a story for the game and the story of the game. Some of the world’s most wildy successful games don’t come with a synopsis – just look at the Tetris series (unless you’re counting Tetris Worlds, which I absolutely don’t recommend under any context ever). The stories I refer to are about you, making and playing the game. If you pour your time and energy into something, then the process becomes a part of your life; There isn’t a way that it can’t.

tetris-funny

It may seem strange given my shoddy programming history that I would feel so certainly about this. You could even argue that I wouldn’t be qualified to make such a statement. I believe, however, that skill isn’t what is necessary to understand this so much as recognising the drive to make video games – or, indeed, anything. It’s not what you do, but why you do what you do. There are many aspiring artistic geniuses out there, and I had the earnest innocence of a toddler carving masterpieces from Play-Doh, but we can both feel the passion of creative expression. I successfully managed to change the colour of Wonder Boy’s pants to blue, and that’s what mattered in the end to me. It was a simple goal, but it took time. It took effort and investment. If you’ve ever written, drawn, built, sewn or worked towards something, you can understand the pain and pleasure that the quest brings.

Sometimes, something so immense can be created that it becomes greater than yourself. It defines you. If we may go back a subject, the now-confusingly-titled The New Tetris on Nintendo 64 was a huge part of my childhood. I would learn years later about the antics of lead programmer David Pridie, who had such a frustrating time during its development that he and several other programmers hid a rant (hilariously) berating the incompetence that they’d worked with into the final coding of the game. He assumed that it would not be discovered for years. It was discovered within three days of release, landing himself and H20 “into a bit of hot water” – but in the end, it all made for an amusing twist to the tale. David Pridie sadly passed away in 2001, but his legacy and the story of the game he had worked upon has lived on. The game becomes alive in that way, and to deny the journey of it’s progress from idea to completion is to deny the concept of life itself – the greatest story.

Developing a video game is a patient art, and like any project, you cannot spend that long on something and not become attatched to it in some way. Joseph “Joe” Mirabello, creator of the awesome indie-hit Tower Of Guns, wrote an impressively-if-not-disturbingly-well-detailed article last year describing the painstaking process of getting the game off the ground. To briefly summarise the amount of time taken: It’s a lot. As in, a “3850 hours over 600 days with additional unaccounted-for factors” lot. He persevered, however, and the game holds a solid critical success – the cliched-but-classic underdog story. It’s true that hard work can pay off and leave you with that incomparable glow of achievement, but it requires sacrifice to earn it. Call me over-enthusiastic, but that sounds like the making of a legend to me.

journey

What does this all mean, though? I could babble on for days about infamously-tortured developments or unfathomable success, but how does it all relate to us and why does it matter outside of curious amusement?

The stories that I didn’t mention about The New Tetris before are the ones that are most precious to me. They never had anything to do with H20, or the vented vitriol of a former employee. They’re silly tales about a small child in the country getting a life-changing Christmas present. They’re about his wonderful, slightly-technophobic father getting sucked into his world and the jaunty laughter that comes with a light trash-talking from your family. Through the agonising trials and tribulations of that game’s creation – and I strongly recommend that you read those acidic paragraphs to get a good feel for the people and circumstance that shaped it – David Pridie and his team blessed me with fond childhood memories. It became a part of not only who I am today, but the countless others who played it. It’s that symbiosis to art and literature that fascinates me and connects us all.
From inception to distribution…
From the makers to the players…
From the godly to the catastrophic…
We all share part of that story on an unimaginable scale.

In conclusion, I say to all those that wish to try:

Don’t you want to go on a journey?

On behalf of gamers everywhere, I urge you – please do. Go for it. You can do it.
You are about to undertake a fantastic adventure, and I’ll totally sit here on the couch and eagerly await it.

11 Places To Find GOOD Game Assets

Game Assets

It’s a question I’m asked daily, Indie Game Developers just starting out their new side careers, Game Development Students, Professionals we’re all facing the same problem! Where do I find GOOD assets for my project. It’s very hard to find game artists willing to work with you on your ideas let alone work with you for free on the hopes and dreams that one day the vision will make you both millionaires.

Unless you’re one of the privileged few to have found or made a solid team online to work with then your out of luck when it comes to affordable customized good quality game assets and so I give to you the 11 places that I find game assets for my solo work.

P.S. there’s no reason why you cant buy an asset pack in unity only to use those graphical resources in Game Maker or RPG Maker now I’m no lawyer so don’t quote me on that check the license.

Open Game Art

This place is amazing there are so many great assets hidden in the depths of open game art however it is littered with for lack of a better word… crap and their filtering and searching features are sub par at best. There really is some great stuff here but you’re going to have to look hard to find it!

Gamedev Market

While it hasn’t been around for very long this marketplace has quickly taken off seeing hundreds of Game Asset designers flocking to start selling their art here. It has a great rewards system and a good sense of community you’ll be sure to find some gems on this one.

Unity Asset Store

This asset store has one of the largest communities going they have so many resources available its not funny. Most of the resources are geard towards 3D Users but nevertheless they still have a sizeable 2D category.

Graphic River

Still my personal favorite the Envato Marketplaces are some of the best going they have stricter moderation on the content that is uploaded which means all the artwork is usually higher quality game ready type stuff. This is the first place I check when I’m looking for assets just due to the sheer number they have. They also have really good searching and filtering features and a bunch of sister sites for everything like logos, sounds, video effects etc.

RPG Maker Web

It goes without saying that these assets are going to be geared towards Role Playing Games but if that’s your thing then this is your place! All of the game assets you find here are going to be pre-formatted for use in rpg maker versions but they are still great and I use them all the time.

Game Maker Marketplace

YoYoGames has only recently launched their market place but its started to grow you’ll find some decent assets here but again like open game art this marketplace has no to limited moderation or quality control so we’re going to see a lot more get rich quick schemes in here but thankfully it has decent content filtering and search capabilities.

GSHelper

This used to be called the Game Salad Marketplace but it was changed to GS Helper, And as would be implied by now this is the marketplace created and used by the Game Salad community I cant say I’ve had much experience with this one but looking through their pages they have a few decent assets so I though it was worth a mention.

Graphic Buffet

A relativly small marketplace with some fairly good assets. Most of this stuff is SVG so it would be a good fit for any game with ‘that style’ if you get what i mean? 🙂

Game Art 2D

pzUH is a guy from Indonesia with some serious art talent. You’ll probably find his assets floating around the internet on all sorts of market places because he has SO many damn good ones again most of this stuff is going to be SVG so unless your game is ‘that style’ then these probably wont be that useful for you but if it is ‘that style’ then you are in for a treat!

Kenny Assets

This dude is an absolute legend in the indie development community he has created an ever expanding library of assets that caters to essentially every single need that could ever be needed. Kenny’s assets are CC0 which means absolutely royalty free…. no purchases, no watermarks, no credits, no limitations absolutely nothing these are yours once you download them to do whatever you want with.

Kenny does take donations and if you do use his work i’d seriously recommend buying him a couple of coffee’s because the work he has done for free… in his own time… for the goodness and kindness to everyone in the game development community should be rewarded Buy Kenny Totally Optional

Scirra Royalty Free Assets

Brought to you by the people who made construct and construct 2 comes the Scirra Royalty Free Asset Marketplace! Quite a few nice assets over here so again I thought I’d mention it. I don’t use it often but I have used it once in the past.

10 Game Development Tools You May Not Know

Game Development

There are so many Game Development tools out there and they are here to help us make games faster and be more efficient. However with the vast array of hugely successful game development tools out there many smaller unknown tools go unnoticed, that’s why I’ve decided to do a quick write up about 10 game development tools that you may not have heard of yet.

Shoe BoxShoebox

This is one of my favorite tools out there, Shoebox is a free image manipulation tool capable of so many things such as Packing Sprites, Texture Ripping, Generating Animation Frames, Bitmap Fonts, Pivot Points, UI Slicing and so so so much more!

 

PixylPyxel Edit

Comes in both a free and paid flavour one of the greatest dedicated pixel art editors out there boasting a super simple interface with powerful features like onion skinning, tile repeat testing, tilesheet packing and exporting to open formats such as JSON, Xml as well as powerful animation tools Pyxel is another great tool that you may not have heard of!

 

SekaijuSekaiju

This is a completely free and open source (now who doesn’t like that!) midi sequencer! its super easy to learn and will let you start writing some classic 8-bit style music for your games in no time at all! With a tiny footprint of 18mb and a practically portable “zip”install this is a win win! (For English just open the Sekaiju.ini file and change UserInterface=Japanese to English!

 

BFXR

BFXR

Totally free sound effect generator that runs in your browser (That’s right no downloads!) this thing is a beast for any game development project, be it prototype or final product that your working on bfxr will get you up and running with all the sound efects you could imagine and all the sounds it generates are royalty free!

 

CaptureVideo Tags

This is actually a small utility I made (yes… me :P) if your ever recording some game-play footage, game development logs or video content in general for your games and related projects then you can use this to leave markers during recordings (I.E. if you cough or the chair squeeks etc) so you know where to edit later.

 

CrazyBumpCrazy Bump

If you’re doing any sort of 3D work and decide that you need some normal maps, spectacular maps or some other map that this tool supports then this is the go! you can use it to generate normal’s based on some image processing and a simple diffuse map a huge time saver while your prototyping your next game development project!

 

How to create a language

Have you ever wanted to create a fake spoken language like Al Bhed found in Final Fantasy 10 or Simlish in The Sims this is a comprehensive guide published by Pablo David Flores and based on the great book “Language Construction Kit – Mark Rosenfelder” on how to do it. Covering everything from sounds and tones through to actual alphabet creation which on its own could be totally useful for games with a fantasy setting and some hidden ancient languages / texts.

 

Graphics RiverGraphics River – Game Assets

This is a huge marketplace where I get most of my assets from when I’m working on a project and cant find an artist. They have everything you could ever want from tile sheets, sprite sheets, branding, logos, game worlds and so much more this is one of the best places to find game artwork that you can use legitimately in your projects.

 

TrelloTrello

This is a super great mostly free project management and productivity tool I use this to keep track of all my projects. What needs to be done, What I want to do, What I am doing and when i am doing it its a fantastic tool for keeping you productive. Think of it as a virtual cork-board with paper notes!

 

eP6Or4qB_400x400Bitbucket

This is my favorite of all time so I saved it for last! Bit bucket is a git and mercurial source code repository that is completely free you’ll get unlimited storage, project management, public and private bug tracking, project wiki’s as well as integrating all of that into your source code for free what more could you ask for!

The thing I love most about this is just having my entire project in one place the code… the bug reports and feature requests and having it all tied into the individual code files so I can just login and see whats left to do and whats broken and whats been fixed.

Spike Trap Tutorial | RPG Maker VX Ace

In this tutorial we’ll cover the basics of creating an advanced spike trap with external triggers, animations and time delayed spiking to give the game an ‘action’ kind of trap system. We will be using a little bit of RGSS scripting in this however I’ve linked the code in below for anyone who’s having trouble!

The code we used in the spike trap conditional statement is as follows
$game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y