Observing Fine Details A key part of being able to make your games have that ‘polished detail’ to them is the ability to learn what others are doing, take a look at the latest AAA title in the genre you…
Game Development Tips #2 – Finishing Projects, Engine Choice
Evaluate your game ideas When starting a game development project or any project for that matter its a good idea to sit down first and evaluate your ideas. I find that writing down your thoughts on paper allows me to…
Game Development Tips #1 – Finding assets
Finding Assets Online When you begin a game project you might have this amazing idea of how your game will come out but it is extremely hard to visualize without matching assets. Thankfully there’s a lot of resources online and many…
Game Development Tips – Introduction
Welcome Hello and welcome everybody to this series of game development related blog posts. Over the years through major failure and minor success I have started to gain what I believe is some insider knowledge to the game development process.…
The Ultimate Deathmatch – Developer Log #5
This is just a quick demonstration of the new weapons system. It has improved physics and support for multiple weapon types. previously I was limited by my design choices to weapons of the same shape and physical characteristics henceforth most…