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Game Development Tips #3 – Adding fine details

January 31, 2014 rm2kdevGame Development Tips

Observing Fine Details A key part of being able to make your games have that ‘polished detail’ to them is the ability to learn what others are doing, take a look at the latest AAA title in the genre you…

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Game Development Tips #2 – Finishing Projects, Engine Choice

January 29, 2014 rm2kdevGame Development Tips

Evaluate your game ideas When starting a game development project or any project for that matter its a good idea to sit down first and evaluate your ideas. I find that writing down your thoughts on paper allows me to…

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Game Development Tips #1 – Finding assets

January 27, 2014 rm2kdevGame Development Tips2 Comments on Game Development Tips #1 – Finding assets

Finding Assets Online When you begin a game project you might have this amazing idea of how your game will come out but it is extremely hard to visualize without matching assets. Thankfully there’s a lot of resources online and many…

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Game Development Tips – Introduction

January 27, 2014January 27, 2014 rm2kdevGame Development Tips

Welcome Hello and welcome everybody to this series of game development related blog posts. Over the years through major failure and minor success I have started to gain what I believe is some insider knowledge to the game development process.…

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The Ultimate Deathmatch – Developer Log #5

January 20, 2014January 20, 2014 rm2kdevUncategorized

This is just a quick demonstration of the new weapons system. It has improved physics and support for multiple weapon types. previously I was limited by my design choices to weapons of the same shape and physical characteristics henceforth most…

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