Spike Trap Tutorial | RPG Maker VX Ace

In this tutorial we’ll cover the basics of creating an advanced spike trap with external triggers, animations and time delayed spiking to give the game an ‘action’ kind of trap system. We will be using a little bit of RGSS scripting in this however I’ve linked the code in below for anyone who’s having trouble!

The code we used in the spike trap conditional statement is as follows
$game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y

RPG Maker Giveaway 17,000 Subscribers

Thanks for participating everyone! the winners have been contacted via google+

To celebrate my YouTube channel rm2kdev reaching 17,000 subscribers and 1 MILLION views!!! yes that’s MILLION with a capital M, I thought it was about time to do a give away!

In light of this let me give you all a little history lesson on my username and then we’ll get right into the details of the giveaway. It was the year 2000 I had just begun my venture into the world of #gamedev and I found this amazing piece of software on the internet (which back then was a dial-up 28k modem) called RPG Maker 2000…. Naturally i “obtained” a copy since back then it was not legitimately in English and promptly began work on the crappiest most generic RPG ever made in history!

Some Months later I was ready to distribute my game but i needed an alias online to distribute it under…. no company was going to publish a game made by some 10 year old! So…. i named myself “RM2KDEV” and launched my terrible game… thankfully its long gone, lost or dead on an old IDE drive! For those I left wondering what does RM2KDEV stand for even? RM: RPG Maker, 2k: 2000, Dev: Development. And there you have it, my username as it was and is outlined for all!

Now for the giveaway i have 2 copies of RPG Maker VX Ace and 2 copies of Game Character Hub a fantastic piece of software for sprite asset creation that ties in perfectly with RPG Maker VX Ace for a total of 4 prizes to give away!

To enter simply subscribe to my youtube channel and share this post on your preferred social network (facebook, twitter, g+, etc) 

Leave your YouTube Display Name in the comments section of THIS post! Winners will be contacted via YouTube private inbox.

Dont forget to watch some videos and leave a like if you like them!

Prizes will be awarded as steam keys, Terms and conditions of entry subject to change at any time.

Game Maker RPG Tutorial Episode 2

In this video we begin to explore importing RPG Maker Tilesets efficiently into game maker studio, As well as some tile editing principals Using Layers, and Autotiles

Game Development Tips #2 – Finishing Projects, Engine Choice

I'm a distrction image from Deviant Art
By R2ninjaturtle

Evaluate your game ideas

When starting a game development project or any project for that matter its a good idea to sit down first and evaluate your ideas. I find that writing down your thoughts on paper allows me to clearly see where my projects are heading and what the final goal should be like. Once you’ve spent some time brainstorming, charting and describing your ideas on paper its a good time to evaluate if they will be worth your time. If you do decide that a project is worth your time then set some goals and stick to them.

Finishing your games

Personally this is a tough one and I believe we all face some kind of inner demons that prevent us from finishing our projects but they can be overcome with some simple tricks.

Remember that you are one person so don’t try to re-invent the wheel and design a new engine every time you make a game project realistically, how many engines have you started and finished and then gone on to make a game with? there are plenty of game engines out there for you to use and with just a little bit of research you can find the ones that suit your projects perfectly.

RPG Maker
Unity 3D
Game Maker
Construct 2
UDK (Unreal Development Kit)
Craft Studio

A few good resources

here are a few good reads that I can recommend on the subject they aren’t specifically game development focused but the key elements of focusing on projects and sticking to your ideas translate across any subject.

Why cant i finish? – By Elizabeth Grace Saunders
Heres how to finish anything you start – By SSCHEPER

Final notes

Forget about stigma, no ‘gamer’ cares what engine you write your games in, all the gamer / consumer cares about is that your game is fun to play so if you feel like writing your RPG in RPG Maker or making your space shooter in Game Maker then just do it because at the end of the day your consumers will not care and any fellow dev’s who put you down for using craft studio? or stencyl are probably 12 and writing their 789,964th engine in c++ and assembly

Finally always remember why you are creating games, maybe your long term goals are to turn this into a career but initially we make indie games for the fun of it, there’s no rush to complete an indie game and that is the benefit of being an indie. Work on your games in your ‘spare time’ don’t neglect your life maintain your relationships with family friends co-workers.