
Version 0.04,
Monster AI was improoved once again this time to allow ‘groups’ and ‘swarms’ of enemies with parent child relationships this will become useful in the future for developing boss fights where the children protect the bosses.
A simple health system was implemented using a ‘zelda-esque’ approach displaying full, half and empty hearts we are able to represent the players life in a meaningful way this system was optimized to automatically scale any health value into 10 hearts, be it 10/100 or 100/1000 the system will always work it back to hearts.
A bullet and ammo system was implemented in this version with ‘ammo crates’ that you can see below the player (currently chests for testing purposes)
And finally a simple scoring system that would give the player an ever increasing score based on kills and hits, 2 + random (3) for a hit and 20 + random(30) for a kill
