Creating Polished Games Part 1 – Sprites and Inputs

Polishing

Okay guys so I’ve recorded the first in my series of polishing your games without the assistance of an artist.

In this video i talk about re sizing sprites, anti aliasing, and linear interpolation for your input mechanisms.

Three techniques that when used correctly can help to improve the quality of your visuals, and your users input without the assistance of an artist. As you will see in my demonstration from the demo at the start compared with the demo at the end the game becomes much more fluid and natural feeling.

The function “Angle Difference” is easily ported to any language here is some pseudo code.

return ((((angle1 - angle2) mod 360) + 540) mod 360) - 180;


the function “Lerp” is easily ported to any language here is some pseudo code

return (start + percent*(end - start));
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