Historical Project – RyanQuest Mapper

HistoricalProjectPostmortem

RQUEST 1

Name: Ryan Quest Mapper
Date: 16/2/2005
My Age: 14
Developed In: Visual Basic 6.0

So this was the map editor for a small game i was working on at the time. i was beginning to explore how gdi worked in windows xp. i’m not to sure where the graphics came from, so if they are yours let me know and i will add a credits in this post 🙂 after a lot of experimentation i finally figured out how to shift through a 2D Matrix. I had worked out a basic data structure that allowed for blocked tiles and basic saving and loading to binary files.

Ever since this map editor I’ve always had a good sense of feel for the way i will structure map formats and right up until recently i have used an evolution of this method that i developed when i was a mere child. Most recently i have moved away to XML documents but still this method was my baby for a long time.

The only downfall with my 2D Map Structure was it took me a long time to learn how to do pixel perfect scrolling which hindered my progress but eventually i got it.

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