Hello everyone today i want to talk to you about attention to detail. this is the simplest technique we as developers can use to improve the quality of our games. Lets first define what attention to detail is. According to…
Bank Robbery Plans – Non Suspicious Version
Bank Robbery Plans – Non Suspicious Version 0.1 One Line: Enter a bank, walk to the teller, rob her and escape without getting caught. Three Line: Player enters a local bank, the screen is bright, player drags finger to the teller…
Creating Polished Games Part 2 – Cameras
Okay guys so I’ve recorded the second in my series of polishing your games without the assistance of an artist. In this video i talk about in game cameras. why having a camera that follows your player is not good enough and how…
Creating Polished Games Part 1 – Sprites and Inputs
Okay guys so I’ve recorded the first in my series of polishing your games without the assistance of an artist. In this video i talk about re sizing sprites, anti aliasing, and linear interpolation for your input mechanisms. Three techniques that when used correctly can…
Creating Polished Games Introduction
Hi Guys, I’m going to write a few small articles and accompany them with some you tube videos. my focus here is going to be on things you can do to polish your games when you don’t have access to a talented artist. Now please don’t go…