Observing Fine Details A key part of being able to make your games have that ‘polished detail’ to them is the ability to learn what others are doing, take a look at the latest AAA title in the genre you…
Creating Polished Games Part 2 – Cameras
Okay guys so I’ve recorded the second in my series of polishing your games without the assistance of an artist. In this video i talk about in game cameras. why having a camera that follows your player is not good enough and how…
Creating Polished Games Part 1 – Sprites and Inputs
Okay guys so I’ve recorded the first in my series of polishing your games without the assistance of an artist. In this video i talk about re sizing sprites, anti aliasing, and linear interpolation for your input mechanisms. Three techniques that when used correctly can…
Creating Polished Games Introduction
Hi Guys, I’m going to write a few small articles and accompany them with some you tube videos. my focus here is going to be on things you can do to polish your games when you don’t have access to a talented artist. Now please don’t go…