So guys, this is a little photo of my tile engine written with HTML5 and Javascript as you can see above it ran my simple game a homage to Pokemon red and blue at a solid 60fps vsync on a few devices.…
Platformer
So this is just a quick screenshot of a platformer game i whipped up as a demo. Currently it has colliding blocks, basic physics, double jumping, and moving platforms which to my surprise were a lot harder to implement than i thought it would be.…
Virtualizing my server
So i decided it was time to give the old home server a refresh since it was getting old and clunky. So a brief overview of the hardware. CPU: Amd Athlon 6000+ x2 @ 3.0ghzMOBO: Gigabyte GA MA 770 DS3RAM: 4GB I…
Making Biolab Chronicles Part 2
Version 0.02, Expanding on version 1.01 by implementing a real time lighting system that would cast shadows and be easy on performance was a challenge but it was realized through the use of render target surfaces and exploiting alpha transparency of objects in a…
How i made Wirepad
So I’ve been working on a cool tool called Wirepad its a wireless gamepad for windows phone 7 and in the interest of sharing my development process i would like to present this guide of how i came about the idea and…