Name: Ryan Quest 2 Date: 19/2/2005 My Age: 14 Developed In: Visual Basic 6.0 So after a few days of development i had eventually worked my self the basis of what would become the bones of an engine structure that…
Historical Project Postmortem – Pokemon Engine
Name: Pokemon Engine Date: 14/10/2005 My Age: 15 Developed In: Visual Basic 6.0 After making Rquest i spent some more months refining my skills as a developer, learning the language better and learning the core constructs of programming at this…
Historical Project Postmortem
Welcome to the Historical Project Postmortem. this is going to be a series on my blog that i run where i upload screenshots possibly videos of projects I’ve made over the past 10 years. I’m going to go over some cool things and some…
Historical Project – RyanQuest Mapper
Name: Ryan Quest Mapper Date: 16/2/2005 My Age: 14 Developed In: Visual Basic 6.0 So this was the map editor for a small game i was working on at the time. i was beginning to explore how gdi worked in windows xp.…
Creating Polished Games Introduction
Hi Guys, I’m going to write a few small articles and accompany them with some you tube videos. my focus here is going to be on things you can do to polish your games when you don’t have access to a talented artist. Now please don’t go…