Game Development There are so many Game Development tools out there and they are here to help us make games faster and be more efficient. However with the vast array of hugely successful game development tools out there many smaller unknown tools go unnoticed, that’s…
Game Development Tips #2 – Finishing Projects, Engine Choice
Evaluate your game ideas When starting a game development project or any project for that matter its a good idea to sit down first and evaluate your ideas. I find that writing down your thoughts on paper allows me to…
Game Development Tips #1 – Finding assets
Finding Assets Online When you begin a game project you might have this amazing idea of how your game will come out but it is extremely hard to visualize without matching assets. Thankfully there’s a lot of resources online and many…
Making Biolab Chronicles Part 6
Version 0.08 – Force Fields and Sharks with Frekin Lazers on their heads I’ve tweaked the lighting engine to be more subtle i found that previously the lights were far too harsh and the color of the light would obscure the colors…
This is a small rpg demo i was working on in Unity with C#. it is a modernization of the old Super Nintendo Mode7 graphics using physical based properties for movement and billboards for environmental objects. (Source: http://www.youtube.com/)