Name: Ryan Quest 3
My Age: 14
Developed In: Visual Basic 6.0
A few months have passed since the release of RQuest 2 and i have been attending school, doing all my school life crap whatever that was and working on the side on the latest version of RQuest loosely basing features around a mmorpg i played in the past named “RPGWO”. I began to fix the issues with the previous RQuests like NPC Collisions not working on the environment correctly and adding new features like:
Health Points, Inventory System, Transparent Text, Battle System, Quest System, Tile Warping, Multiple Map Support, and a new INI Save Format.
Behind the scenes i had worked out a simple 2D Occlusion Culling system to stop rendering things that were not in the cameras view again this increased the frame rate dramatically and let me make larger maps and span them across multiple files at the time i had no idea what i was doing but i had created my first ‘chunk’ system.
This was by far the biggest project i had ever worked on and still a milestone achievement for a teenager at the time.