Welcome to an overview of spacecraft to the stars, So as many of you know by now Jenn from Happy UFO Studios and i Ryan of rm2kdev have been working on a new game called “SpaceCraft – To The Stars”.
I’ve uploaded a few videos since beginning development but i just thought maybe its time to give you all a proper rundown of how the mechanics work and what the game is about.
SpaceCraft is a game about building a ship and flying it to the stars you use
engine parts and design your ship in a 3 by 4 grid.
Each part has unique properties and these begin with both
fuel and
oxygen
as you can see from the picture on the left you only have a limited amount of storage but your goal is to reach the stars how much fuel and oxygen will you take on board your ship? each unit of fuel that you carry will give you 1 second launching and 0.5 kilos of thrust for every oxygen tank you bring aboard your ship the crew will mix the fuel with the air giving you 20% extra launch time and 15% extra thrust per fuel.
Keep in mind that everything you bring aboard your ship adds weight and if your ship is oddly balanced it will fly out of control to combat this we have various parts that you can add to your engine such as the
Magnetic Stabilizer this component adds a very light weight to your ship but increases the stability of an unbalanced ship by 10% for each unit of power aboard your ship but this is not the only engine part that consumes power that you can have on board your ship in fact we have OVER 30! unique engine parts each adjusting, adding, or modifying your space crafts characteristics.
However until the game launches the items that have not been announced will remain mysterious and unknown.
As you can see the requirement to carry power and oxygen on your ship as well as the various other components coupled with the limited space in your engine bay and the vast selection of components to choose from will make for 1000’s of potential ship designs
See whats out there in the universe and get “To the stars”
You can find a videos about the current development over at my youtube channel http://www.youtube.com/user/rm2kdev
You can also reach Myself or Jenn on twitter
@rm2kdev / @GMShivers


