Cross Platform Game Development

So this video is a demo i recorded of some stuff i was doing throughout the Easter long weekend. Basically it demonstrates a game i am working on called Hangar:18 running seamlessly across multiple platforms.

PC, Mac, Android and IOS.

The clients are all connecting via TCP to a central server designed and implemented in based on a asynchronous architecture documented on msdn

Obviously in the default state it would not support a game i have redesigned the class into more of an application that supports automatic packet building, udp for non essential data (positions etc) and database connections for storing state information and stats in a MSSQL database.

More to come later.

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