Spike Trap Tutorial | RPG Maker VX Ace

In this tutorial we’ll cover the basics of creating an advanced spike trap with external triggers, animations and time delayed spiking to give the game an ‘action’ kind of trap system. We will be using a little bit of RGSS scripting in this however I’ve linked the code in below for anyone who’s having trouble!

The code we used in the spike trap conditional statement is as follows
$game_player.x == $game_map.events[@event_id].x && $game_player.y == $game_map.events[@event_id].y

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