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Game Development Tips #3 – Adding fine details

January 31, 2014 rm2kdevGame Development Tips

Observing Fine Details A key part of being able to make your games have that ‘polished detail’ to them is the ability to learn what others are doing, take a look at the latest AAA title in the genre you…

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Game Development Tips #1 – Finding assets

January 27, 2014 rm2kdevGame Development Tips2 Comments on Game Development Tips #1 – Finding assets

Finding Assets Online When you begin a game project you might have this amazing idea of how your game will come out but it is extremely hard to visualize without matching assets. Thankfully there’s a lot of resources online and many…

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The Ultimate Deathmatch – Developer Log #5

January 20, 2014January 20, 2014 rm2kdevUncategorized

This is just a quick demonstration of the new weapons system. It has improved physics and support for multiple weapon types. previously I was limited by my design choices to weapons of the same shape and physical characteristics henceforth most…

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Challenging my wife to a death match!

January 18, 2014January 18, 2014 rm2kdevGames

I’ve been working on this game with a good friend @FutureistTeletex (website) for the past day two days and its finally gotten to a playable point. With that in mind i decided it was a smart decision to challenge my wife…

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What is Indieverse

What is Indieverse

July 31, 2013 rm2kdevIndieverse6 Comments on What is Indieverse

So this screenshot has been making its way around twitter today and a lot of indie developers and indie game artists are getting excited about the idea of a central platform to support our careers, hobbies and lifestyles. Many of…

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