Version 0.04, Monster AI was improoved once again this time to allow ‘groups’ and ‘swarms’ of enemies with parent child relationships this will become useful in the future for developing boss fights where the children protect the bosses. A simple health system…
Making Biolab Chronicles Part 3
Version 0.03, It was at this point when i decided that the code i had reused would not be efficient enough for mobile targets. With this games focus towards all devices i needed to make sure that all of the…
Making Biolab Chronicles Part 2
Version 0.02, Expanding on version 1.01 by implementing a real time lighting system that would cast shadows and be easy on performance was a challenge but it was realized through the use of render target surfaces and exploiting alpha transparency of objects in a…
Making Biolab Chronicles Part 1
So this version 0.01 of biolab chroicals.I had based this off of a previous project this was more or less a proof of concept regarding monster AI, Collisions and Shooting. The little blue slimes if close enough to the player…