Version 0.03, It was at this point when i decided that the code i had reused would not be efficient enough for mobile targets. With this games focus towards all devices i needed to make sure that all of the…
Making Biolab Chronicles Part 2
Version 0.02, Expanding on version 1.01 by implementing a real time lighting system that would cast shadows and be easy on performance was a challenge but it was realized through the use of render target surfaces and exploiting alpha transparency of objects in a…
Making Biolab Chronicles Part 1
So this version 0.01 of biolab chroicals.I had based this off of a previous project this was more or less a proof of concept regarding monster AI, Collisions and Shooting. The little blue slimes if close enough to the player…