Version 0.05, With Biolabs main core mechanics coming along nicely i figured it was time to begin working on the setting. A lot has changed in this version so i will just make a list of whats happened. Created a…
Making Biolab Chronicles Part 5
Version 0.05, This was a relatively minor version i added survivors to the map and the goal compass under the player would point towards any survivors on the map. when the player reached a survivor you can run into him/her and she…
Making Biolab Chronicles Part 4
Version 0.04, Monster AI was improoved once again this time to allow ‘groups’ and ‘swarms’ of enemies with parent child relationships this will become useful in the future for developing boss fights where the children protect the bosses. A simple health system…
Making Biolab Chronicles Part 3
Version 0.03, It was at this point when i decided that the code i had reused would not be efficient enough for mobile targets. With this games focus towards all devices i needed to make sure that all of the…
Making Biolab Chronicles Part 2
Version 0.02, Expanding on version 1.01 by implementing a real time lighting system that would cast shadows and be easy on performance was a challenge but it was realized through the use of render target surfaces and exploiting alpha transparency of objects in a…